FandomWire reveals that in “Baldur’s Gate 3,” nearly every player chooses to kill a character who is particularly dear to the lead writer’s heart. The lead writer explains the intention behind giving this character vulnerability and depth, highlighting the emotional impact and complex choices faced by players in the game.
4 Replies to “FandomWire reveals that in “Baldur’s Gate 3,” nearly every player chooses to kill a character who is particularly dear to the lead writer’s heart. The lead writer explains the intention behind giving this character vulnerability and depth, highlighting the emotional impact and complex choices faced by players in the game.”
Played Act 1
Made new Character after
Played till the end of Act 2
Made whole new Character
Planning to play to the end of Act 3 this playthrough
Literally love the impact of the RPG elements in this game that it made me want to literally.
https://fandomwire.com/we-wanted-to-give-her-vulnerability-not-astarion-nearly-every-player-chooses-to-kill-one-baldurs-gate-3-character-that-is-very-dear-to-lead-writers-heart/
I made too many mistakes early in my first BG3 playthrough that came back to haunt me at the endgame.
Not understanding the long-term repercussions of my character’s choices really wrecked the endgame and I didn’t finish the playthrough.
I haven’t wanted to start a second game because of the bad taste in my mouth that playthrough #1 gave me.
Great game, fantastic story, superb NPC development, ruined by the consequences of the choices I made. Live and learn.
Honestly didn’t even realise she was recruitable at first.
Played Act 1
Made new Character after
Played till the end of Act 2
Made whole new Character
Planning to play to the end of Act 3 this playthrough
Literally love the impact of the RPG elements in this game that it made me want to literally.